Apologies regarding my long absence – everything from the final week of the skiing season to the ending of the Mass Effect trilogy ruining a full-featured update (it really was that bad!) has kept me occupied lately. These things have tied me up long enough that I ran out of pre-planned buffer content, and for this I can only beg some measure of forgiveness. Notification, at the very least, should have been in order. These past eight weeks have been something of a familial event singularity for me, running the gamut from birthday gatherings to (alas) funerals, and so Seventh House has gone relatively neglected whilst I donned unbefitting shirts, feigned well-adjusted normalcy, and occasionally even woke up before noon. Unpleasantries and obligations one and all.
Regardless; the seven-kin have been satiated, I am back in business, business is good, and today I talk about the worst video game experience I have had in a very long time.
In light of what seems like the entire internet having already beaten this deceased equine into a fine paste, I had hoped to spare you all of more Bioware/Mass Effect-themed content at least for the near future. However, this “battle” was an absolute failure of design so far-reaching and insidious that I honestly couldn’t help but talk about why. The number of things wrong with the sequence in question is absolutely staggering, like some unholy amalgam of everything which should not be done when designing an encounter.
Barring of course the appropriate response to poorly-planned writing (ravenous stoats tossed through office windows in the dead of night; also impotent ranting) I had never expected to find myself here purely on behalf of game mechanics. Bioware titles have never exactly been the shining jewel of innovative design; I’ve always been bothered by their uninspired level layouts and awkward navigation, but “frustrating and broken” are not the words which spring to mind when I think of them. Their gameplay tends to take a back seat to the storytelling, and thus rarely risks pulling you out of the experience by taking centre stage. This formula works well for them. Most of the time.
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