Half House Broforce: Falling Blocks

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Today we bring you a special episode: Azalius sent us pain in gift form this Christmas, and its name was Broforce. I’m honestly not sure what kind of thought process went into designing the… anything, in this game, but whatever it was probably grinned madly while doing so. While clutching a lit stick of dynamite.

Today I am the aggregate cast of 1994’s The Crow, Azalius leaves us all to die, and Grant is a walking artillery marker that plays Tetris with Dr. Euthanasia’s skull.

Do not play this game with friends. I’m deadly serious here: you will not have them by the time you’ve finished. Falling blocks will have taken them away.

2 Responses to Half House Broforce: Falling Blocks

  1. By the looks of it, with a single player it could be fun, dancing through carnage and mayhem on your path to victory. With four people, it is extremely difficult to keep track of and react to all the explosions and mayhem your soon-to-be-not friends cause, and so you die randomly. By yourself, you have a better idea of what is going to happen and when. I have not played the game myself, so I could be totally wrong.

    • That’s the sense we got playing it as well – there’s no dispersion of lives, so you rack up a significant number of retries, death doesn’t mean losing the chance to play the game, and the camera actually functions because there’s only one person for it to follow. On the other hand, the game does offer four-player coop. On the other, other hand it’s still Early Access… but on the other, other, other hand it’s been there for close to a year. The judgement on the insane multiplayer is a pretty tough call!

      One thing does hold up, though: the instant death bullets and violently explosive props everywhere lead to failure states beyond your control, and make me think the lives should just go away. It’s not like Dark Souls needs lives to be difficult or Super Meat Boy needs lives to make players think its levels through, so why not just embrace the carnage? They could always throw in an “arcade mode” if lives are so important for their nostalgia value.

      Playing like a nail-biting caitiff afraid of a little explosion making a dent in your limited resources just isn’t in keeping with the reckless bravado of a cheesy action movie protagonist, I say.

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