On Realism And Shooter Mechanics

Full House season 3 is still in the works (Saaaaaam!), but for the time being I’ve got a mini-article on the nature of realism in games, particularly modern FPS, cribbed pretty much wholesale from some of the discussions I’ve had while working as a gameplay designer at Firearms: Source. Often players will ask us for […]

FA:S News Update – Player Customization

Firearms: Source has just released a news update. Why have I taken such a specific interest in this? Well, the fact that I’m part of the dev team may have something to do with the matter. As I may have alluded to in previous blog posts, I am and have been a mod/indie game developer […]