Knights of the Old Republic: First Impressions

Text-like articles have been a little sparse over at the Seventh House while I’ve been at work on Unrest lately. I believe it’s high time I changed that. Let’s start with some commentary on what I’ve been playing recently. What have I been playing recently, you ask? That’s lovingly-illustrated-picture-dialect for KOTOR. I’m playing KOTOR and […]

Mass Effect 3 – The Worst Boss Fight Ever

Apologies regarding my long absence – everything from the final week of the skiing season to the ending of the Mass Effect trilogy ruining a full-featured update (it really was that bad!) has kept me occupied lately. These things have tied me up long enough that I ran out of pre-planned buffer content, and for […]

Mass Effect 3 – Many Words About Trailers

In typical Seventh House fashion I set out to write a relatively well-ordered and concise multi-topic article with which I could share some impressions from the Mass Effect 3 demo, discuss the awful misuse of random children present in the game’s promotional campaign, and even talk about some ideas I’ve kicked around about what the […]

Bulk Influence III Demo Annotated – Part 1

Good evening, sirs and madams. It is my pleasure to inform you all that the Seventh House is back in business after an extended break, and will, with luck, be resuming regular operations in short order. As such, I’ll be getting back into the swing (and perhaps the subsequent skull-shattering crack) of things this week […]

The Bioware RPG: Choices Without Choice – Part 2

It is frankly bizarre just how many articles have popped up since my last update confirming precisely what I think is the matter with open-ended western RPG’s today. The writers for Mass Effect 2 lamented writing themselves into a corner by making too many aspects of their game open-ended; Yahtzee pointed out the extreme fixation […]

The Bioware RPG: Choices Without Choice – Part 1

Bioware is something of an anomaly in the world of game development: a company that does good business almost entirely through story-driven singleplayer titles and makes bank on the talent of its writers more than the appeal of its graphics or game mechanics. While there are most certainly other developers such as Obsidian who follow […]